Click Here to download Rules in printable .PDF (Adobe Acrobat) format


  1. Who May Play / Team Additions & Deletions
  2. How The Match Begins / Chalkers / Shooters / Spectators
  3. Recording / Reporting of Matches (Including the use of the Microsoft Excel Score sheets)
  4. Sportsmanship
  5. Games Played in All Divisions / Awards
  6. Rules Disputes / Protests / Rule Changes
  7. Venue Obligations
  8. Statistics / Deleted Player / Scoring
  9. Team Forfeits / Forfeit Points Received / Inclement Weather / Position Night
  10. Playing Format
  11. Application of Penalties for Infractions
  12. Team Members (Min/Max) / Fielding Less Than 4 Players (DUMMY RULE), Rescheduling
  13. Captains' Responsibilities
  14. Play Offs
  15. Fall & Winter Season Rules
  16. League Fees
  17. ADO Rules


  1. Only players who have registered on a team roster or on a change of roster form, paid their dues, are at least 18 years of age, and have been sanctioned by the Board, may play in matches. Players between 18 and 21 years of age must receive N.O.D.A. Board approval before being allowed to join a team.  If a player who is less than 21 years old joins a team in our Adult League it is the responsibility of the Captain of that team to insure that said player obeys all of the laws of the Michigan Liquor Control Commission.  (No alcoholic beverages will be served to or consumed by this player at the venue he is playing in on any League Night.  Expulsion from our League of the Team Captain and the 18 to 21 year old Player without refund of any entry fees will be the punishment for this infraction.)  All player registrations must include the players last average, whether with N.O.D.A. or another league. The Board will verify player averages and known ability prior to placing teams in appropriate divisions and before determining if a player may join a lower division team during the course of this season.
  2. Additions or deletions of players from the team roster requires Board approval. Requests for a "change in roster" (see exhibit I) must be submitted to the division coordinator, in writing, with the players fee. The division coordinator will then make his or her recommendation to the Board for approval or disapproval. If the player is approved by the division coordinator, he/she will sign "Change in Roster Form". Final approval will only come when 3 out of 4 ELECTED officials of the Board sign the Change in Roster Form.
  3. Deposit of player fees and sponsor fees into the league treasury will only occur when said player or sponsor has the Board's final approval. The Team Captain is responsible for collecting the Team Fees from his/her Players & Sponsor and submitting one Check or Money Order made payable to "North Oakland Darting Association" for the team. Cash will not be accepted. All players and sponsors MUST be sanctioned by the Board and all fees paid prior to being allowed to participate in any N.O.D.A. sponsored events. In order for a team to be included on the schedule for a Fall or a Winter Season, Full Payment for a minimum of 3 players plus the Sponsor Fee must have been received by the League Treasurer at least 1 week prior to the printing of the schedule for that Fall or Winter Season.
  4. If a player plays in any games without paying the Players Fee, or submitting a change of roster form, or without receiving Board committee sanction, any points won in games in which that player participated will be awarded to the opposing team.
  5. Players banned from a sponsoring venue will not be eligible to play in that facility by virtue of their league membership.
  6. Players may not switch from one team to another without Board approval. (See paragraph B)
  7. If the N.O.D.A. dart year consists of 1 Season there will be no additions to a team roster or the League during the last six (6) match nights of the Season. If the N.O.D.A. dart year consists of a Fall Season and a Winter Season there will be no additions to a team roster or the League during the last three (3) match nights of each Season.


  1. Each game begins with the "throw for the cork" (bull's-eye) to determine which team shoots first. The home team has the option to See or Show a bull for all games.
  2. Only a player participating in the upcoming game may "throw for the cork". Darts thrown must stick in the board.
  3. The second thrower may acknowledge the first dart as an inner or outer bull (cork) and ask for that dart to be removed prior to his/her throw. Should the first dart be removed without the request of the second thrower a re throw will occur with the second thrower now having the option to throw first. The dart must remain in the board in order to count. Additional throws may be made when throwing the cork until such time as the player's dart remains in the board. Should the second thrower dislodge the dart of the first a re throw will be made with the second thrower now throwing first. Re throws shall be called if the scorer cannot decide which dart is closest to the cork or if both darts are anywhere in the inner bull or both darts are anywhere in the outer bull. The decision of the scorer is final. Should a re throw be necessary the darts will be removed and the person who threw second will now throw first.  Click Here to read the ADO Rules on Starting and Ending matches.
  4. For each game, the visiting team captain will fill out his schedule of players first. The home team captain will then put his players on the same official score sheet. This shall occur regardless of whether either team forfeits. No substitutions will be made after these rosters have been filled out. If any changes are made after the sheets have been filled out, the change must be approved and initialed by both Team Captains.  (Penalty to be point value of illegal games)
  5. Visiting team members will chalk and the home team members will keep the score sheets UNLESS both captains agree otherwise. Errors in math, as written on the chalkboard, will stand as the valid score for the game unless corrected prior to the next throw made by the team for which the error was made. Refer to exhibit II for the method for chalking 01 games. See exhibit III for recording scores for '01 games.
  6. *** CHALKERS ***
    1. MAY inform the shooter what he/she has scored and what score remains, if requested by shooters.
    2. MAY NOT tell the shooter what to shoot at during the game; MUST NOT drink while chalking unless both captains approve.
    3. MUST face the board and remain still at all times. He/she must call aloud the total of the round each player shoots. He/she must be a league player, unless both captains approve.
  7. *** SHOOTERS ***
    1. WILL take no more than nine (9) darts warm up before a game (See ADO Rule 10). After the match has begun; be ready and waiting whenever their turn is up. Failure to be available may result in a shooter and his/her team losing a turn. (3 minute maximum - See ADO Rule 20). Remember, the final responsibility rests with the shooter.
    2. A turn consists of throwing three darts. Players MUST keep their toes behind the hockey line (oche) or they will forfeit the points for their turn. If a player raises his hand and arm in the beginning of a throwing motion toward the dartboard the dart counts as thrown. The point of the dart must be touching the board to count. If a dart's tip does not stick within the scoring area of the board for whatever reason (falling out, knocked out, missing the board) it counts as a thrown dart but does not score. A dart which sticks in the back of another also does not score. If someone is preparing to shoot and drops a dart while standing at the line, regardless of whether or not the dart falls over the line, the player is allowed to pick up the dart and throw it. Do not try to catch bounced out darts...they cannot be rethrown.
    3. MUST NOT play out of order. If a shooter throws out of turn his score for that turn is zero. It is imperative that the scorekeeper show this on the score sheets by writing "SOT" (shot out of turn) and circle it. (see exhibit III). The player who missed his shot will shoot in place of the violator but only for that round. Normal order will then resume as listed on the score sheets.
    4. WILL NOT take an unreasonable amount of time completing a shooting round.
    5. CANNOT practice on any other board while involved in a game.
    6. Players not participating in a game may practice on another board, providing that it does not interfere with any match in progress.
    1. WILL give the shooter at least a 2 foot perimeter around the hockey line.
    2. WILL NOT bump, push or interfere in any way with the shooter.


  1. Your captain will be given an ample supply of official league score sheets upon which to record the various nightly results. NO OTHER FORM IS ACCEPTABLE other than the use of Excel Score Sheets as described in Rule 3-C.
  2. On completion of play, each captain will sign the top sheet validating the score, unless there is a protest. The HOME captain is responsible for Faxing or Scan/Emailing the score sheets to the League Statistician no later than 6:00 pm the following day of the match. Two (2) penalty points will be deducted for "No Fax or Email". The second offense requires team appearance before the Board with penalty points to be determined by the Board.  The Time/Date stamp on the Faxed sheets or your Email is proof of your timely submission.
  3. EXCEL SCORE SHEETS may be used in place of the paper score sheets only if both Captains agree and both Captains have Microsoft Excel installed on their computers.  If Excel score sheets are used the file must be saved and a copy of the file must be Emailed to the opposing Captain and the Statistician immediately upon completion of the nights play or immediately upon arriving home.  This overrides the time in Rule 3-B. Two (2) penalty points per infraction will be deducted for non-compliance.  The second offense requires team appearance before the Board with penalty points to be determined by the Board.  The Time/Date stamp on the Email is proof of your timely submission.  (A bar environment is a dangerous place to use a computer and using the Excel score sheets will be at your own risk.  NODA, NODA Members, Venues or patrons will not be responsible for any damage whatsoever to your computer.)


Beginning with January 2013 the consequences listed below will be imposed for unsportsmanlike conduct.

1.  No use of profanity.
2.  No slamming or throwing of darts except when normally playing a game.
3.  You will carry yourself in a respectful manner, for you represent the North Oakland Darting Association.
4.  Each team will be respectful of each other to assure we all have fun.

First Offense - Letter to appear before the NODA Board - Probation

Second Offense - Letter to appear before the NODA Board - Automatic suspension for 6 dart months commencing from the date of the appearance before the Board with no refund of entry fees.  This suspension will carry forward to the next dart season.  After the suspension expires you will appear before the Board and be put on probation.

Third Offense - Letter to appear before the NODA Board with an automatic 1 year suspension commencing from the date of the appearance before the Board with no refund of entry fees.

We don't want to kick people out of darts but we can't have disrespectful behavior in our Venues or Tournaments. So, please carry yourselves in a respectful manner.  We need to build our League up, not tear it down.  People in our League should not feel like they're not wanted whether they are a good shot or bad.  We are an Equal Opportunity League so challenge yourself and challenge someone who is higher up in our League.  You will get better.


  1. Cricket numbers can be shot in any order. Points are scored whenever your team scores more than three hits on a number or bull prior to your opponent's closing that number or bull.
  2. 9 MARK. A "9 MARK" award will be issued when a shooter in a cricket game hits 3 scoring triples for either closing a number or scoring points. All 3 scoring triples MUST add up to 9 full marks. A scoring triple shall be defined as: 20, 19, 18, 17, 16, 15 (as well as 14, 13, 12 for "Cricket to 12" games).
  3. "TON EIGHTY", "NINE MARK", "DEAD EYE", "PERFECT GAME" and "SPECIAL AWARDS" will only be awarded to players whose feat is witnessed on the score sheet on the night of the achievement. There will be no exceptions. THIS IS THE CAPTAIN'S RESPONSIBILITY.
  4. Individual trophies are awarded at the end of each Fall and Winter season for various categories. A player must have competed in at least 2 games per night in '01, averaged for the total Fall or Winter Season, to be eligible for any '01 award.
  5. Scoring for "averages" will be taken from '01 games only. A shooter's round will count for averages only when the score remaining, before throwing the first dart of your round, is 140 or above. If the remaining score prior to the shooters first throw of the round is 139 or less the round will count for game statistics and out shots only. (see exhibit III and our N.O.D.A. Formulas page).
  6. At the end of all '01 games the "out shot" must appear in the "out shot box" of the player who shot it and the name of the player circled. Also, in all "double in/double out" games the "in shot" must be circled. It is the responsibility of both captains to make sure this is done.
  7. In an 01 game a Leg/Match is concluded at such time as a player/team hits the ‘double’ required to reduce their remaining score to zero, unless otherwise stated by the local Tournament Organizers. All darts thrown subsequently will not count for score.
  8. In an 01 game the ‘BUST RULE’ will apply. If the player scores one less, equal, or more points than needed to reach zero, he has “busted”.  A bust ends his turn unless otherwise specified by the ADO.  His score reverts to the score required prior to the beginning of his turn.
  9. If a game is forfeited, scorers should indicate on appropriate game sheet that a game is forfeited by the appropriate team.


  1. The Division Coordinators are playing members of our League. Their whereabouts are listed each week on the master playing schedule. If there is a dispute and an "in protest" ruling is needed, phone the venue where your division Coordinator is playing and ask for a ruling. The ruling of the Division Coordinator contacted is binding for that match ONLY. However, a protest may still be filed for purposes of a "rules challenge". The Board may overrule the Division Coordinator.
  2. A team wishing to PROTEST a game or match for any reason must:
    1. Indicate to the opposing captain on the night of play.
    2. Contact the Division Coordinator to resolve the protest within forty eight hours maximum.
    3. Sign in the comment section "In Protest" on the night of play.
    4. In the event the Division Coordinator cannot resolve the protest, the protesting captain will then submit to Rules Chairman a written explanation of the protest and include a $30.00 protest fee.
    5. The Rules Chairman will then notify both the protesting captain and the defending captain of the next protest hearing.
    6. If the protesting captain wins his/her protest the $30.00 protest fee will be returned to the protesting captain.
    7. In the event the protesting captain loses his/her protest the $30.00 protest fee will be deposited in the N.O.D.A. general fund. All decisions by the Board concerning protests are "final".
    8. A protested match must always be played out, regardless. Failure to complete games will result in automatic loss of points.


  1. Dart boards, chalk boards, chalk, adequate lighting, and seating are to be provided by the sponsors and kept in good condition.
  2. Proper distances in dart board layout are critical. The sponsor should refer to exhibit V.
  3. A 6'x10' court is required for the shooting area. See exhibit V.
  4. All sponsors' shooting courts shall be inspected and approved by the Board prior to the beginning of each season. Changes in board locations, after inspection, must be brought to the League's attention.


  1. If an error appears in the published statistics and it can be shown that illegibility of the score sheets is the cause, the statistics will stand as recorded.
  2. Thirty days after publication, the published statistics become the official league record. It is therefore in the best interest of all players to review the stats regularly and to inform the statistician immediately if there is a suspected error. The stats will carry a publication date. Proof of error must be sent to the statistician within a 30 day period.
  3. Any player deleted from a team roster will still have their personal stats shown on the stat sheet unless they are replaced with another player. The stats, however, will carry a notation that they are a deleted player.
  4. During '01 games, after the score goes below 140 (139 or less), the scorekeeper shall leave a blank row to the right before continuing with the score tracking. This will simplify and aid in the recording process for the statistician, who only records scores when the starting balance for that round is 140 and above.
  5. NOTE: It is not necessary for League Statistics Requirements to record scores when the starting balance for that round is 139 or less. (See exhibit III)


  1. If a team forfeits three matches in either a Fall or Winter Season they will automatically be called before the board with possibility of elimination from the League. Furthermore, if the team is eliminated all team points won against that team will be struck from the League records. All personal statistics, however, will stand.
    1. On POSITION NIGHT the team that would be in line to play the dropped team will receive points in accordance with rule 9-D. This rule also applies to the team in last place in a division that has a BYE in the schedule (a division with an odd number of teams). This team will not play this night because of the BYE position but will be awarded points as per rule 9-D.
  2. In the event of a team forfeit, it will be the Captain's responsibility of the team winning the forfeit to Telephone, Fax or Email the Statistician by 6:00 pm Tuesday, the day following the forfeit advising him of the forfeit. If the Captain of the team winning the forfeit fails to send this Fax or Email their team will be assessed a (1) one point penalty.
  3. Inclement weather - When Oakland Community College cancels night classes due to inclement weather, the N.O.D.A. will not play on that night. The match MAY be rescheduled at a later date by the N.O.D.A. Board.
  4. In the case of total match forfeit, the winning team will receive (Div. 1 & 2 - 8 pts.) (Div. 3 - 7 pts.) (Div. 4 & lower - 7 pts.) or it's team average of points, whichever is greater. (Average = total points to date divided by number of weeks played.)
  5. POSITION NIGHT - if teams are tied as a result of Position Night their standings within the Division remain the same as the week previous. (See Rule 9Aa for Position Night BYE Teams)
  6. The Teams and their Captains that play out of a venue that sponsors more teams than it has boards for must assume full responsibility for seeing that there are not more teams at home on any given night than there are boards to play on.
  7. Hereafter, all rules of the "A.D.O. Tournament, revised rules 2/27/05" apply.
  8. NODA does not authorize the use of its proprietary information on any Social Networking websites without the written permission of the Adult NODA Board of Directors.


  1. FOR THE 3RD, 4TH & 5TH DIVISIONS ONLY: If after repeated tries a double out cannot be shot the following out procedure for all '01 GAMES may be used if both Captains agree.
    1. A 5 minute time limit will be announced by the Scorekeeper.
    2. If no one doubles out within that time it will be announced by the scorekeeper that the time has elapsed.
    3. At that time each Captain will choose 1 player from his team to shoot for the cork. (1 throw each).
    4. The player closest to the cork will be the winner of the game and credit for an out will be awarded to him/her and noted on the score sheet (an X in the Out Shot Box).
    5. NOTE: RULE 2-C applies to this method of ending the game.
  2. Maximum games played per person per night. (Refer to Rule 12-B if a Dummy player is used.) (This includes being listed on a forfeited game) (Penalty to be point value of illegal games).
    1. Divisions 1 & 2 - No player may play in more than 8 games per match
    2. Divisions 3 and on - No player may play in more than 6 games per match.
  3. No player may play in more than two singles games a match. (Penalty to be point value of illegal games
  4. All players present that show up to play (This includes the Dummy Player if used) MUST play a minimum of 3 games unless if for reasons beyond a player's control, such as illness, work or prior commitments, he/she cannot be present for an entire night's match, IT IS OK to appear and play in less than the 3 games per night requirement. This player may play in any of the remaining games. If this happens it must be noted in the REMARKS section of the score sheets and initialed by the 2 captains. This will let the Statistician know not to impose a penalty for the "less than 3 games played" rule. (Penalty to be 1 point for each game less than three).  If the Dummy Player is used he must be used in accordance with Rule 12-B and Rule 12-C.  It is ok to come and watch your teammates play and not participate but that option will be with the player and if he plays at all the full force of this rule and all other NODA rules will be in effect.
  5. At both Captain's discretion and prior to the beginning of the first game, the order in which the games are played may be changed.  If either Captain disagrees then the default shall remain the order that the games are listed on the score sheets.  It should be noted that if a player exceeds the maximum games allowed per night (Rule 10-B) the illegal game(s) and the penalty for this infraction will be the game(s) with the highest point value of the games the player played in and will be administered as per Rule 11.
  6. At both Captain's discretion - During the night, if the next game to be played is a Cricket game the Cricket game may be played simultaneously on a separate board if a separate board is available and as long as it does not take a chalker or statistician away from an '01 game. This will shorten the night's play time because 2 games will be played simultaneously.


  1. If the illegal game is won by the offender, the points won for that game will be removed and awarded to the opposing team. No other penalty points will be deducted from the nights score for this game.
  2. If the illegal game is lost by the offender, the penalty will be the point value of the game. This value will be deducted from the nights score of the offending team.


  1. A team roster shall consist of no less than (4) four players and no more than (6) six players. Two of the team players will be designated as a Captain and a Co-captain.
  2. Whenever a team can field only 3 players on match night and that team wishes to play without rescheduling, a DUMMY PLAYER must be used, scheduled and played in a minimum of 3 games. The maximum number of games played per night, as specified in Rule 10-B, for the 3 players present would be increased by 1 for this night. (Div's 1 & 2 = 9 games; Div's 3, 4, 5 = 7 games). All other NODA rules would apply to all players including the DUMMY PLAYER. The Dummy's score would be 26 points as his turn each time his turn comes up in rotation until the starting balance of 139 or lower is reached in accordance with Rule 5-E whereupon the Dummy's score would be 0 as his turn for the rest if the game. If the Dummy is used at all he must play in a minimum of 3 games as per Rule 10-D  unless the 4th player shows up to play.  If the 4th player takes over the Dummy's turns please note on the sheet that the Dummy was used until the 4th player showed up so that the Dummy will not be penalized for less than 3 games played.  Remember, he is taking the place of a missing person and must follow all of the rules.  Beginning with the 2009/2010 dart year the Dummy player may be used in multi-player games only.  He will not be allowed in single player games.  Penalty for this infraction will 1 point per illegal game.
  3. When a player cannot finish the night or a game due to illness, injury or emergency both captains must sign the bottom of the score sheet with an explanation.  In the event this happens during a Multi-player '01 game a score of 26 is used as his score each time his turn comes up in rotation until the starting balance of 139 or lower is reached in accordance with N.O.D.A. Rule 5-D whereupon his score will be 0 as his turn for the rest of the game. In the event that this happens during a Multi-player Cricket game the players will continue the game omitting the player who has pulled out. If this happens during a Singles '01 or Cricket game the offending player forfeits the game.  If this player plays less than 3 games in the night the explanation will notify the Statistician not to apply the penalty for the "Less than 3 games played" rule (Rule 10-D). If the loss of this player will cause any of his team members to play in more than the maximum allowable games per night (N.O.D.A. Rule 10-B) a Dummy must be used in the lost players place (using the scoring procedures in N.O.D.A. Rule 12-B) to compensate. There will be no minimum games for the Dummy in this case, just use him to compensate for the missing man to prevent the N.O.D.A. Rule 10-B infraction.
  4. Unless at least three team members are present and ready to shoot by 7:30 p.m. on match night, a team shall forfeit the match to it's opponent. The rescheduling of a forfeited match is at the discretion of the team captain winning the forfeit. If an agreement to reschedule is reached, both the Division Coordinator and the Statistician must be advised of the rescheduled match before 6 pm on Tuesday, the day after the forfeited match. The team captain winning the forfeit must forward the date and place of the rescheduled match. The rescheduled match must be played by Wednesday of the following week.
  5. If any team does not show up on the night of the rescheduled match, a (5) five point penalty will be assessed to that team.


  1. The home team Captain or Co-Captain is responsible for the Faxing or Scan/Emailing in of the score sheets to the statistician by 6 pm on Tuesday following Monday night darts in accordance with  Rule 3-B.

**(14)** PLAY-OFFS

  1. In the event of teams tied in "trophy positions" at the end of the regular season, all teams tied in this position, in all divisions, WILL play a "tie-breaking" match.
  2. A decision on when and where this match is to be played will be made by the Board.


  1. This dart year will consist of a Fall and a Winter Season with the team points and personal stats starting at 0 at the beginning of each Season. 
  2. If a team wins first place in their division in the Fall Season they will advance to the next higher division at the beginning of the Winter Season. If a team finishes in last place in their division in the Fall Season they will be placed in the next lower division at the beginning of the Winter Season.  The same holds true from the end of the Winter Season going into the new Fall Season of the next Dart Year.  If a team wins first place in their division in the Winter Season they will advance to the next higher division at the beginning of the new Fall Season.  If a team finishes in last place in their division in the Winter Season they will be placed in the next lower division at the beginning of the new Fall Season.  In order to be considered a "team" in these cases there must be at least 3 players on the team that were on the same team during the prior Season.
  3. All league trophies will be awarded at the end of each Fall and Winter Season.

**(16)** LEAGUE FEES

  1. At the beginning of the Fall Season league sponsors will pay a total annual fee of $85.00 per each team sponsored. No portion of this fee is refundable if the team drops out at the end of the Fall Season.
  2. At the beginning of the Fall Season each player shall pay an annual fee of $60.00 covering both the Fall and Winter Seasons or $38.00 for the Fall Season only.  The annual fee of $60.00 allows a savings of $16.00 if both Seasons are paid at once.
  3. Sponsors entering a new team at the beginning of the Winter Season will pay a Sponsors fee of $55.00 as their fee for the Winter Season.
  4. New players signing up at the beginning of the Winter Season will pay an entry fee of $38.00 as their fee for the Winter Season.
  5. No fees are refundable unless a circumstance occurs that is beyond a players control (i.e. death or having to move out of state because of a job).

**(17)** ADO RULES

Updated: 11/12/2014